Thursday 2 August 2012

FOW Tournament - Battle Cry 2012 - 25 Nov

The club will host its 3rd annual LW Tournament - BattleCry, on Sunday 25 Nov sponsored by Perkins Hobby House.  This year we've raised the number of points to 1650 and opened the competition to 22 players.   Full details and the Tournament Pack have been published on our web site at:  https://sites.google.com/site/petminisoldiers/home/calender

To reserve a spot, send an e mail to: petminisoldiers@gmail.com or phone Gary at 613 687 6394.  Cost is $10 per person, payable at the door on the day of the tournament.

7 comments:

  1. Couple of Questions: How are you ruling the PSV ambushing barbed wire? As per Battlefront, IE you can pop wire and minefields when you deploy the PSV, or when you are supposed to by the rules, which is in the deployment phase?

    Secondly, in missions where the game needs to hit a specific turn or else Defender wins, are these missions in the mission pool? And if so, is there additional mechanisms for time-outs? I had at Summer Siege a 5-2 loss because the game only went 5 turns, despite me holding an objective from turn 2-5 as the attacker?

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  3. Well, you've kept me busy doing research on this. Answer to question 1 is long winded and I have subsequently published a pdf to our web site with a more detailed response. The short answer is (and some of you ain’t going to like it):

    “ In missions that use the Prepared Positions special rule (see page 263 and 264), the obstacles laid by a Pioneer Supply Vehicle being held in ambush are placed when the Pioneer Supply Vehicle is placed, that is, when it appears from ambush. Teams that are square against the edge of or partly off an obstacle are not on it and are unaffected unless they head back across it.

    Obstacles must be placed in your own deployment area or no-man's land (page 262). They cannot be placed such that teams would be in impassable terrain or have crossed impassable terrain to get where they are.

    As only platoons can be held in ambush, Pioneer Supply Vehicles held in ambush must be an integral part of or attached to a platoon at the time the player determines which platoons will be held in ambush prior to deployment. As well, transport teams, in this case PSVs, that do not have passengers (page 46) must be attached to Combat or Weapons platoons in the same company (page 260).” For the complete background go to:
    https://sites.google.com/site/petminisoldiers/home/calender
    and downlaod the pdf: Pioneer Supply Vehicles in Ambush. Or, if you really have time on your hands you can go to the 65 pages on the Battlefront forum and sort your way through it.

    In answer to the second question……I can see where this would be a problem. As such I’m prepared to amend the tournament pack to include a statement to the effect of: “Should the game end without the stated victory conditions being met, than the player who has captured an objective is declared the winner.” This will hopefully deter players from purposely delaying a game that had they done so by not reaching a certain turn, they would automatically win.

    Hope this helps. Cheers.

    Bob

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  4. While I agree that is the answer that BF has given I don't like it. I have started taking PSV with my Pios and I plan on never pulling this sort of Tom foolery. By the same token I think that TDs jumping across obstacles is part and parcel of the same Tom foolery.

    Now that said I think that the obstacles should follow the same rules for ambushes as the other teams revealed in ambush. You get the same effect nether player is cheated out of an ability and it makes sense (at least in my head ;) )

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  5. I don't think the dust has completely settled on this and BF hasn't thought through all the implications. While I tend to agree with you, I also think we should abide by BF rulings as closely as possible. I've always treated obstacles as fortifications (which they are / page 214) and placed them before the opposing player has placed any objectives IAW the fortification rules (page 262). I've also assumed that they had to be placed in command distance of the platoon the PSV is attached to (which I find now is obviously wrong). Anyhow, we'll see what develops. Regardless, we will have something firmly in place before our tournament. Cheers. Bob

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  6. Here is what the Tournament Pack is being amended to read for scoring:

    Generally speaking there are no draws in Flames of War; however, games that end due to time expiring are scored as 1-1 games. With +1 point awarded for each of your opponent's platoons you destroyed. Up to max score of 3-3. In some scenarios victory conditions are based on achieving certain goals by the beginning of turn 6. Should the game time expire without the stated victory conditions being met by turn 6, than the attacker, if he has captured an objective, is declared the winner. Otherwise the defender wins.

    Bob

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  7. Updated Tournament Pack has now been published to the website. Cheers.

    Bob

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